The Sovereign Classes:
In this report, the ranks and classes amongst each of the societies are listed. Though they are all under different gods, the ranks and classes remain the same.
[Thrones]
There are five Thrones, one under each of the gods. The Thrones are the most able, powerful and wise of all the classes. They are the closest to the gods and are considered above the racial triangle. They can utilize the “gift of the gods” better than any other class. Thrones are considered to be the most powerful and magnificent of all the Sovereigns.
The gap between the Monarchs and the Thrones is great. Thrones have a single ability like the Monarch, but their proficiency is much greater. Being as close as they are to the gods, they have much more adapt Breath control and more energy to spend. This allows the Thrones to expand their dominion to the sub-types and categories of their ability. E.g. If one had fire as an ability, they could, as a throne, control heat, magma and the like.
The Thrones act as gods on earth, a true rule. Not in tyranny but through the voices of their gods to maintain control. Thrones have been existent since the dawn of the god chosen people. {You must create a monarch first and prove your worth in a fight against a throne in order to achieve this status. The exception is when you have explicit admin approval from two administrators.}
[Monarchs]
The Monarchs are the head of the class triangle. Monarchs control one god given ability but the power range in this class is wide. The Monarch class is broken up by power and authority into sub-categories. The sub-categories are The Enlightened One, Prime Monarch, High Monarch and the Bound Monarchs. There is a set of this class for each god.
The Enlightened One is the head Monarch; the superior of the Monarch class. They have only one ability but absolute control over it. Meaning, if they had the domain of ice, they could bring the ice into near absolute zero temperatures.
Next, the Prime Monarch are the vice-captain of the Monarch class. The Prime Monarch has rivaling power to the Enlightened One and is second in command. (3 Primes per god/city)
The High Monarch is the lieutenant, so to speak, of the Monarch class. He/she is third in command and is responsible for the mobilization of the squads.
The squads of 12 members are in the Vassal Monarchs. These members have about equal power and are under the authority of their superiorities.
With each descending sub-categorical class, the power therefore decreases.
[Priests]
The Priests are much like the Monarchs and can be equal in power. The difference is how they apply their abilities to the world. Priests utilize their Breath in ways that subject the universe to their whims. They use their powers to effect matter and energy. Meaning, they heal, empower, “debuff” and force fields/shields as their method of combat. Usually, the Priests are considered to be the sidekicks or combat aids. However, their power levels can vary. Some refine their practice as summon masters while others learn the art of illusions. E.g. While a Monarch fights a peer, the priest heals his wounds to give him the edge in the fight. The most superior Priest rank held is the Divine Sanctus, and then following are Holy Remnants, Grand Magi, Enlightened Followers.
[Knights]
The Knights are a very unique class and can collectively be unstoppable. Each Knight has a power of their own but at a low level compared to the Monarchs. They make up for this by their proficiency with items and artifacts. The Knights can use magic items crafted from Breath as weapons and armor. These are the main source of the Knights abilities. The Knights ranks are, ranked highest to lowest, Deva Knights, Imperial Knights, Ascended Knights and the War Knights. Respectively, the highest have the most natural power whereas the lowest are heavily reliant on magic items.
[Artisans]
Grand Artisan, Mastercraft, Craftsmen. That is all that makes up the Artisan class. They are self-explanatory and not combat based. The Artisans focus the Breath into their hands and construct magic items that utilize the Breath for many purposes. {Now open to the public}